﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public struct KeyFrame_Sprite : IBaseKeyframe
    {
        public int? Shadow;
        public Color? Color;

        public Vector2? Position;
        public Rectangle? BoundsRectangle;
        public Color? BoundsRectangleColor;

        public Rectangle? SourceRectangle;
        public float? RotationAngle;

        public string Text;

        public int Time { get; set; }
    }
}
